My new Cyrus CD player (remember those?) recommends that it be 'run in' for 72 hours with a CD on repeat play (at low volume if preferred). Now, I wonder which piece of music should enjoy this honour? #gaucho #steelydan pic.twitter.com/Z8HwDyrkyV— Will Birch (@Will_Birch) February 10, 2019
When Will Birch tweeted this the other day I couldn't help but agree with his choice of Steely Dan. They’re the act I just naturally reach for and not just to test audio. They’re my default position in all kinds of situations.
I’ve just been looking at the covers of the first seven LPs. (After that it’s all CDs and compilations and you can’t really feel the same about CDs and compilations.) Because the covers of those records didn’t feature pictures of the band, all had cryptic titles and didn’t appear to share any particular aesthetic they seemed the perfect thing to reach for when you weren’t sure how you felt or what you felt like.
The act of “reaching for” something is qualitatively different from the act of clicking a couple of times and having it there. It’s an act that takes place in the physical world and therefore calls for commitment. In its own tiny way it echoes the difference between a teenager going up to someone and asking them out and merely friending them on Facebook.
I’ve spent a lot of the last year thinking about LPs and their covers for my upcoming book A Fabulous Creation.
The cover was always more than the wrapper for the thing itself. Because it was twelve inches square and you couldn’t just slip it into your pocket it projected the music into the physical world. Therefore your decisions about what to play next were made as much visually as anything else. The problem with taking all those precious physical objects and reducing them to noughts and ones is that once something is out of sight it has a tendency to be out of mind as well.
The cover was always more than the wrapper for the thing itself. Because it was twelve inches square and you couldn’t just slip it into your pocket it projected the music into the physical world. Therefore your decisions about what to play next were made as much visually as anything else. The problem with taking all those precious physical objects and reducing them to noughts and ones is that once something is out of sight it has a tendency to be out of mind as well.